Tetris Didn't Triumph at The Game Awards — Another Award Type May Address This Issue
As any significant honors show draws close, there’s always an outcry for introducing fresh award types to honor overlooked contributions and fill the passions of fans who have specialized interests.
Another commentator has already made advocating for terror-themed awards. That would rule. The same goes for tabletop games, which is someone's personal cause. But they will have to forgive me when I prioritize because like all blinkered fanatics, I possess a compelling case backing this proposal stands as crucial and significant. This is the request: There should be a category for puzzle games.
The Genre Classification Challenge
Organizing artistic expressions defies precise measurement; it remains highly personal, and it will always spark debates concluding with vague boundaries. There’s a reason film award organizations steer clear of genre categories. But it is an essential concession in the world of gaming, showing incredible range they hardly constitute one unified medium.
For the full spectrum of interactive entertainment excellence to be recognized, and for games of all stripes to compete fairly, classification by type becomes crucial.
Present Award Structure
Leading game ceremonies currently feature award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications successfully include numerous genres, allowing placement for most games within them.
Not so for brain-teasing titles. No suitable classification appears to accommodate them. Consider three of this year’s best games, showing diverse approaches: building puzzles of one title, the pulse-pounding block-matching of another game, thought-provoking social scenarios of a third title. Where could they possibly go within current classifications? Nowhere, that’s where.
The Representation Problem
There are dozens outstanding logic titles launched regularly without proper recognition in entertainment awards, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.
- One classic puzzle game wasn’t nominated in any category in 2014
- A different innovative game was excluded in 2019
- Popular arranging title got ignored in 2021
- Just some brain-teasers managed to sneak into small studio or handheld classifications
Significance of Puzzle Games
Commonly they're modest productions, however the design behind logic titles carries substantial weight. Iconic mobile puzzle games count as most engaged experiences in the world and have been for many years.
The legendary block-stacking game competes with well-known building titles claiming status as best-selling game of all time; it additionally competes for top gaming experience. Puzzle games are foundational for gaming as medium, and engaging with diverse game types.
The Solution and Justification
Logic titles wouldn't face this problem. You could fill a field of five engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, given the need to exclude numerous deserving experiences.
To emphasize again, these are games without proper classification in important events. Puzzle game makers function at the hard edge interactive creation, developing some of the purest expressions of gaming itself. Comparable to movie stunt professionals, they merit acknowledgment. Don't make them wait generations.